I want to emit particles, that’s it.
The error I’m currently facing is simple yet I don’t know how to fix it.
This is my code:
local pathClone = path:Clone()
pathClone.Parent = workspace.VFX
pathClone.Name = pathClone.Name .. "_" .. tostring(#workspace.VFX:GetChildren())
pathClone.CFrame = pos
for i, v in pairs(path:GetDescendants()) do
if v:IsA("ParticleEmitter") then
v:Emit()
end
end
task.wait(duration)
pathClone:Destroy()
pathClone and everything else is already given, the “thing” that doesn’t actually work is the :Emit() function.
It’s weird because i’ve done this exact method in a bunch of projects and it has never failed me.
(The script is client-sided)
I can send more of my code if needed