I’m learning how to use the new Audio API and I’m trying to get the player to emit sounds. For example, when they jump, a jump sound is played. This seems to work nice through the Audio Emitter, but I also want a Listener in the same object, so players can hear other players making noise (not through the camera). For some reason, sounds passed out of the Emitter don’t seem to be being picked up by the Listener; is this a purposeful interaction, and if so, how do I get around it?
AudioEmitter as far as I know requires Attachment or a BasePart as a parent in order to begin emitting the sound. If you want to emit sounds globally then you should instead use AudioDeviceOutput.