Hi!
So I’ve made an emote system, but that is kinda glitchy, and I was trying to fix that but nothing to fix.
Source:
Emotes that are looped is breaks aka won’t stop.
Hi!
So I’ve made an emote system, but that is kinda glitchy, and I was trying to fix that but nothing to fix.
Source:
Emotes that are looped is breaks aka won’t stop.
I’ve always done animations on the client. Never really heard of doing them on the server… I was always taught/told to do all User-Manipulation/Interfacing on the client
I would also like to point out you have global variables (Walking and Track) that you are relying on to stop the animations… Meaning that if any player jump’s/walks it ends everyone else’s animation…
Also would like to point out the way you are finding the character is kinda inefficient, the Parameter for CharacterAdded is the Character just as the Parameter for PlayerAdded is the player. You can get it the same way
You might want to check the animation priority. If its lower than the idle animation, the idle animation will override it