Enemy stops following after hurting player once

I’m trying to make an enemy for my game. It’s working well, but after the enemy hurts the player once, it stops following.

The script for following the player:

local entity = script.Parent
local entityHuman = entity:WaitForChild("Humanoid")
local entityHRP = entity:WaitForChild("HumanoidRootPart")

local players = game:GetService("Players")
local runService = game:GetService("RunService")

local function move()
	local target = nil
	local playerInGame = players:GetChildren()
	for i, plr in pairs(players:GetChildren()) do
		local char = plr.Character
		if char then
			local plrHRP = char:FindFirstChild("HumanoidRootPart")
			if plrHRP and (entityHRP.Position - plrHRP.Position).Magnitude < 50 then
				if target then
					if (entityHRP.Position - target.Position).Magnitude > (entityHRP.Position - plrHRP.Position).Magnitude then
						target = plrHRP
					end
				else
					target = plrHRP
				end
			end
		end
	end
	if target then
		entityHRP:SetNetworkOwner(nil)
		entityHuman:MoveTo(target.Position)
	end
end

runService.Stepped:Connect(move)

The script for hurting the player:

local myRhand = script.Parent["Right Lower Arm"]
local damage = true
local Nil

myRhand.Touched:Connect(function(hit)
	if hit.Parent:FindFirstChild("Humanoid") then
		if damage == true then
			damage = false
			hit.Parent.Humanoid:TakeDamage(40)
			
			wait(5)
			
			damage = true
		elseif damage == false then
			Nil = "ok"
		end
	end
end)

I would start by combining the scripts unless there is a good reason to have them separate.

Also your moveto function here should have a movetofinished after it:

Lastly i dont think anything is telling your move function to keep looping, so it will execute once and thats it.