Hello,
We have this following issue. Sometime between 8/8/2024 and 8/29/2024, roblox changed how exported none interpolation worked, so instead of moving when the keyframe fires, it now waits for the following keyframe to move.
Before/Preview (happens in moon animator + in roblox clip editor)
After (when playing the animation):
The attached file has my moon 2 animation save in the “Original” car. what plays back through moon was the previous, expected behavior. the “Exported” car is what plays back live when you run the game.
notes
- This is not a moon animator export bug, the engine changed how the “none” interpolation worked.
- Roblox editor also works this way, and the behavior changed. (In the editor, this is known as “Constant”
- The animation is not converted to curves.
Another scenario, in Roblox studio editor:
This is likely due to DFFlagAcceleratorUpdateOnPropsAndValueTimeChange
A private message is associated with this bug report