Enigma Pursuit || Feedback

Hello to anyone who decides to read this thread! I’ve been working on this asymmetrical / survival game for a while now called “Enigma Pursuit”. It is a 12-player majorly asymmetrical game that revolves around 1 enigma ( 2 if 7+ players ) with the general objective of wiping out all the survivors, with them trying to survive the enigmas wrath! The difference is the fact I added in random events that are party-game style events that can change the pacing or mess up the round entirely! There are around 6+ maps and 8+ kits for both survivors and enigmas, where I try to atleast polish or update kits that feel underwhelming at their own role or as a team..

– Side Note : The game is most recommended playing with 4-5+ players as to keep the balancing of both teams / sides fair, kit balancing is still very experimental and some kits might be unfair to one team or another –

I’m currently looking for anyone who would try this game out as I’ve kinda spent too much time on studio and don’t really know how I feel about the general direction of the game, so I would appreciate if you were to try it and send me your feedback! I wish I could show you how each kit works but I feel like it’s better if I don’t spoil it and have you experience the thing itself, since the kit inventory gives you a general idea of what each move of the kits do..

And if you do end up trying it, I really hope you enjoyed what I’ve made!

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This game looks good! Nice job on it! The builds are cool and good! How long did it take to make this? I rate it 9/10!

Thank you!! Also I can’t really tell specific time since I branch off making the base and remaking it, but if I were to give an estimate.. The result you see usually are around 3-5 days since I can’t really decide if its the final thing to push!

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Its a pretty cool lobby but since i was the only person in the lobby I couldn’t play the real game. If it is possible maybe make it that while players are waiting for real players, add some bots to play against so players don’t leave immediately if there is no one in the server. Other than that it looks like an amazing game, keep up the good work!

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Thank you!! I’m glad you like the way the lobby turned out, even though I was unsure of its design because it felt flat even with the extra platform. As for your suggestion, I don’t think adding bots would be necessary since I’d have to manually also add in how the kits would work, which would probably give the game a more robotic atmosphere which I don’t really like.. Though I will keep your suggestion in mind!