Given that we’re not seeing any movements in play test metrics, there is likely something specific to your setup that is causing the issue. Can you also attach a log to help us track this down? Is this recent behavior for you (as in introduced with a new version of Studio) or something that’s been happening a while?
Another suggestion: Do you see any improvement if you change your Graphics Mode (under Studio Settings → Rendering → General → Graphics Mode) to Direct3D11?
This is recent behavior for me, since in previous versions, Studio wouldn’t lag when entering or exiting runtime. Log file will be attached in PM.
@swmaniac → I see an improvement. Additionally, the next-gen studio preview [which was turned on automatically] doesn’t have this issue. It could be related to what I believe is happening during viewport resizing with Vulkan.
I’m going to resolve this one given the above statement that moving off D3D11 improved the issue. Vulkan isn’t fully supported and has typically just been used as a work around. Given Next gen is fully launched now I expect the issue to be resolved with these changes. Let us know if this is still an issue.