Entering and Exiting runtime extremely sluggish

The issue

Entering and exiting runtime [or “Play Mode”] in Studio is extremely sluggish and takes extremely long.

Device Specs
Component Spec
CPU AMD Ryzen 9 5950X
GPU AMD Radeon RX 7800 XT
RAM 64 GB
OS Windows 11 Home 24H2 26100.6725

The issue in action

Here’s a video mostly in real-time depicting how painstakingly slow playtesting in Roblox Studio is:

MicroProfiler

The MicroProfiler view reveals the following:



MicroProfiler Dump included in PM.

A private message is associated with this bug report

This looks like a baseplate, correct?

Given that we’re not seeing any movements in play test metrics, there is likely something specific to your setup that is causing the issue. Can you also attach a log to help us track this down? Is this recent behavior for you (as in introduced with a new version of Studio) or something that’s been happening a while?

Another suggestion: Do you see any improvement if you change your Graphics Mode (under Studio Settings → Rendering → General → Graphics Mode) to Direct3D11?

Yes, this is a baseplate, alright.

This is recent behavior for me, since in previous versions, Studio wouldn’t lag when entering or exiting runtime. Log file will be attached in PM.

@swmaniac → I see an improvement. Additionally, the next-gen studio preview [which was turned on automatically] doesn’t have this issue. It could be related to what I believe is happening during viewport resizing with Vulkan.


Relevant log snippet:

2025-11-21T00:08:08.934Z,120.934723,1734,6 [FLog::Graphics] Vulkan: resizing window framebuffer to 2172x1232
2025-11-21T00:08:08.941Z,120.941704,1734,6 [FLog::Graphics] Vulkan: swapchain images 2 present mode 0 format 37 size 2172x1232
2025-11-21T00:08:08.941Z,120.941704,1734,6 [FLog::Graphics] Vulkan: resizing window framebuffer to 354x499
2025-11-21T00:08:08.946Z,120.946732,1734,6 [FLog::Graphics] Vulkan: swapchain images 2 present mode 0 format 37 size 354x499
2025-11-21T00:08:08.946Z,120.946732,1734,6 [FLog::Graphics] Vulkan: resizing window framebuffer to 354x160
2025-11-21T00:08:08.950Z,120.950752,1734,6 [FLog::Graphics] Vulkan: swapchain images 2 present mode 0 format 37 size 354x160

I’m going to resolve this one given the above statement that moving off D3D11 improved the issue. Vulkan isn’t fully supported and has typically just been used as a work around. Given Next gen is fully launched now I expect the issue to be resolved with these changes. Let us know if this is still an issue.