I am almost confident this issue is because there are place filters enabled on my experience from before Roblox released the new Input Action System PlayerModule.
I opted out of a feature that would have caused my primary inputs to get sunk because they heavily depended on keys Roblox’s older PlayerModule made use of, such as ThumbStick1, Button A, Left Shift, etc.
However, I’m making this report just in case this is a Studio wide problem and it isn’t just me experiencing this issue. I should note that because this KeyCode is entirely absent from my experience, without any adjustments made to the Camera, the native Zoom functionality is completely broken.
In order to resolve this issue due to the absent KeyCode, I have to manually patch the CameraInput.getZoomDelta() to support the mouse again by utilizing UserInputService.
Also, to further support the claim that this might be game-specific, if I create a new empty baseplate and fork the PlayerModule, the KeyCode is accessible and the camera’s zoom functionality works properly. For some reason, the project I’m working on currently is the only place with the Enum.KeyCode.MouseWheel absent and not accessible across all InputBindings.
Expected behavior
I expect that when playing on a Computer (or a device with a mouse + mouse wheel present) that the Player is able to zoom in and out using just the mouse wheel.
A private message is associated with this bug report
