Hello, I’m trying to secure my developpers products, but I’m having a hard time understanding what this line of code does. It says that if the Pcall fails, then when the player rejoins, the code will retry. But if this retry is performed just as the player joins, then it will be an error loop, as the player’s save values won’t even have time to be loaded before this line is triggered, so the Pcall will fail every time the player joins.
Am i wrong ? Could you help me understand what it does and how make it work ? Thank you any help is apprecied.
If ever someone read this, the roblox documentation provide the good script, so the script you can see in the main post is the good one. I was just confused. There is no need to yield the script