Enum.UserInputType.TouchTap?

Hello, I’m wondering if UserInputType has/will have an index associated with TouchTap. I tried using it in game didn’t work, looked it up both on Roblox wiki and the devForum but there wasn’t anything related to it. I was hoping to be able to shorten codes by using it like this.

--// Ins = Instance_Object

local Potion_Activated = function() --// Preferences

    --// Detect player input when pressing Gui on computer(On by default).
	for Id, Sizes in pairs(Gui_PotionList) do
		for SizeType, Ins in pairs(Sizes) do
			Ins.InputBegan:Connect(function(input)
				if input.UserInputType == Enum.UserInputType.MouseButton1 then
                    local Id , SizeType = Id, SizeType
					--foo()
				end
			end)
		end
	end

    --// Detect when player TouchTap on a TouchEnabled device
	if UserInputService.TouchEnabled then
		for Id, Sizes in pairs(Gui_PotionList) do
			for SizeType, Ins in pairs(Sizes) do
				Ins.TouchTap:Connect(function(input)
					--foo()
				end)
			end
		end
	end
end

--// vs

local Potion_Activated = function()
	
    --// Attach events
	local IterateOverFolder = function(Folder, InputType)
		for SizeType, Ins in pairs(Folder) do
			Ins.InputBegan:Connect(function(input)
				if input.UserInputType == Enum.UserInputType[InputType] then
					--foo()
				end
			end)
		end
	end
	
    --// Detect player input when pressing Gui on computer(On by default).
	for Id,Sizes in pairs(Gui_PotionList) do
		for SizeType,Ins in pairs(Sizes) do
			IterateOverFolder(Sizes, "MouseButton1")
		end
	end

    --// Detect when player TouchTap on a TouchEnabled device
	if UserInputService.TouchEnabled then
		for Id,Sizes in pairs(Gui_PotionList) do
			IterateOverFolder(Sizes, "TouchTap")
		end
	end
end

Edit: Seems like if it was decided that UserInputType would have a TouchTap, then others like TouchPan or TouchPinch would have to be added, that’d be a lot of work.

To answer your question, as of now, there isn’t a TouchTap for the UserInputType enum as shown here. To answer whether or not it will be added, I’m unsure, but there is an event for it if you would like to use it