Equip Model, Mesh or UnionPart?

I want the player to be able to equip parts of their (custom) avatar. For example: the player can choose between different Rockets that will boost them, in my game those Rockets will be in the avatar itself.

When I want to change a Rocket, how do I do that?

Any help is appreciated!

Bumping this because nobody replied :frowning:

Before equipping the new rocket, just delete the previous rocket (or change its parent) . Using .parent of findfirstchild()