As per the Avatar Rendering Improvements from 8 months ago, tool equipping / unequipping shouldn’t cause FastCluster rebuilds. And yet… it is.
This is specially more noticeable when equipping / unequipping tools that contain a lot of triangles. (the performance implications are beyond the point; this is a bug report about the fact that FastCluster rebuilds are still happening even though they shouldn’t)
This can be reproduced in any place, including a baseplate. The screenshots in this post were taken in SCP: Roleplay.
Important note regarding the severity of this bug: we have no possible workaround for this since any workaround would imply moving away from tools and the entire game is built around the usage of tools. Even a keycard tool (1 part) causes this issue (albeit at a much smaller scale). If a player spam equips / unequips a tool, everyone around a radius of that player has FPS regression.
Additionally, Transparency updates are also still causing FastCluster rebuilds, but since that hasn’t been officially reported as implemented I haven’t made a separate bug report for it.
Repro script (run in server console):
local Player = game:GetService("Players"):GetPlayers()[1]
local a=Instance.new("Tool", Player.Backpack) local h=Instance.new("Part",a) h.CanCollide=false h.Name="Handle" for i = 1, 500 do local b=h:Clone() b.Name="Part" b.Parent=a local w=Instance.new("WeldConstraint") w.Part0=h w.Part1=b w.Parent=b end print'done'
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