Error code: SetAsync is not a valid member of IntValue "Players.nicknickphoenix.HasMotorBoatStats.HasMotorBoat

Hello! I am making it so that when you buy the boat, you do not have to rebuy it after leaving and rejoining. My script is as below:
Place where it should deduct cash and save the fact that the person bought it

ProxyPromote.Triggered:Connect(function(plr)
	local HasMotorBoat = plr.HasMotorBoatStats.HasMotorBoat
	local Cash = plr.leaderstats.Cash
	if plr and ProxyPromote.Enabled then
		if HasMotorBoat.Value == 1 then
			Sit(plr.Character.Humanoid)
			
			
		else
			Sit(plr.Character.Humanoid)
			Cash.Value = Cash.Value - 1000
			print("datastore works hmm")
			HasMotorBoat.Value = 1
		end
	end
end)
```lua
local DataStoreService = game:GetService("DataStoreService")
local HasMotorBoat = DataStoreService:GetDataStore("HasMotorboat")
local Players = game:GetService("Players")

Players.PlayerAdded:Connect(function(Player)
	local UserId = Player.UserId
	local Currency = HasMotorBoat:GetAsync(UserId)

	
	

	local HasMotorBoatStats = Instance.new("Folder", Player)
	HasMotorBoatStats.Name = "HasMotorBoatStats"
	if not HasMotorBoatStats == 1 then
		HasMotorBoatStats = 0
		print("oh this is why...")
	end
	local HasMotorBoat = Instance.new("IntValue", HasMotorBoatStats)
	HasMotorBoat.Name = "HasMotorBoat"

	HasMotorBoat.Value = Currency

	HasMotorBoat.Changed:Connect(function(NewValue)
		HasMotorBoat:SetAsync(UserId, NewValue)
	end)
end)

(Where I try to save it) However, I get this error:
SetAsync is not a valid member of IntValue “Players.nicknickphoenix.HasMotorBoatStats.HasMotorBoat”
The error is from this line:

		HasMotorBoat:SetAsync(UserId, NewValue)

I’ve tried searching this error up, but I couldn’t find anything.

Your making another variable… named the same thing…

change the name of that variable

You’re using that variable to call SetAsync(). SetAsync() is a function of DataStore.

Which variable? And where did I make the two variables with the same name?

this line of code, then you

set that one the same, change the name of the second variable to something else

1 Like

You’ll need to change this variable name to something else