Error spam in output when playing a large Animation Graph in BindToSimulation() in server authority model

So, I tried to append the animation graph to a server-authoritative player controller.
Tick method is called on both client and server in :BindToSimulation() callback at 60Hz.
When I hit playtest, I get spam of these errors:

A private message is associated with this bug report

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Thank you for the report!

For clarification, are you running one of these graphs or many of these graphs across NPCs/players?

It’s player animation graph, it’s played on both client and server.
I haven’t tested it with multiple players yet, so currently it’s only 1 graph running while in playtest mode

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I’ve run into another “bug”, which I think is associated with that error spam.
Animation’s appear “choppy” and extremely sped up:

It doesn’t seem to be my fault, since animations in graph editor appear to be correct and I debugged my code a lot to know that I’m setting parameters correctly. Here’s the intended look:

IMPORTANT NOTE: It seems to be random, too. Sometimes, the crouch animation works, sometimes it bugs out. Sometimes the run animations appear choppy and sped up, sometimes they appear only sped up but not choppy. It’s really weird

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