I’m currently working on tables which I am very new to, and I got this error:
This is my code:
local gamepasses ={
["GSandwh"] = {
[1] = {"Golden Sandwhich"}; -- Gamepass Name
[2] = {11776033}; -- Gamepass ID
[3] = {false}; -- Roblox Premium get it?
[4] = {"Join"}; -- Purchase button text
};
["ColorfulName"] = {
[1] = {"Colorful Name"};
[2] = {11817419};
[3] = {false};
[4] = {"Purchase"};
};
["island"] = {
[1] = {"Island access"};
[2] = {11817397};
[3] = {true};
[4] = {"Purchase"};
};
["JetSki"] = {
[1] = {"JetSki"};
[2] = {11817399};
[3] = {false};
[4] = {"Purchase"};
};
["SelifeStick"] = {
[1] = {"Selfie Stick"};
[2] = {11817422};
[3] = {false};
[4] = {"Purchase"};
};
["Balloon"] = {
[1] = {"Balloon"};
[2] = {11817431};
[3] = {false};
[4] = {"Purchase"};
};
["Hoverboard"] = {
[1] = {"Hoverboard"};
[2] = {11817406};
[3] = {false};
[4] = {"Purchase"};
};
};
for _, TablePass in pairs(gamepasses) do
local NewPass = script.Parent.Store.Passes.GamepassTemplate:Clone()
NewPass.Parent = script.Parent.Store.Passes
NewPass.GamepassName.Text = TablePass[1]
NewPass.GamepassID.Value = TablePass[2]
NewPass.RbxPremium.Value = TablePass[3]
NewPass.Purchase.Text = TablePass[4]
NewPass.Name = "Pass"
local PosToSend = LastPos + UDim2.new(0,0,0.134,0)
NewPass.Position = PosToSend
LastPos = PosToSend
wait(0.1)
NewPass.Purchase.Prompt.Disabled = false
NewPass.Visible = true
end