I’m just full of bad luck with hard to trace bugs, apparently haha.
The only differences between pre-update and post-update in terms of replication are the way I handled some doors in the game. I did some digging into old threads on this issue and came up with an assortment of random causes, some being traced to :FireAllClients(), some to :Kick(), and some just completely random. I’m currently testing to see if my new usage of :FireAllClients() directly before :Kick() is contributing to this, as I made that change around when this bug might have started to surface for me.
EDIT: and as soon as I posted this, my hypothesis proved incorrect. sigh
EDIT #2: Down a few more hypotheses without any change. I noticed log files being dumped that all seemed different, but pointed to the same packet ID: 131. This was noted as the problem packet in this thread from 2014.
EDIT #3: Might be irrelevant, but I’ve noticed a couple times that ping tends to slowly rise before the packet error. http://image.prntscr.com/image/c5d6e650b499411a8f3e81a60187abf3.png
