Error while trying to pass Data through RemoteFunction to Local Script

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  1. What do you want to achieve? Keep it simple and clear!

Trying to save whatever input a player puts in a textbox and save it so that it is still there on their next playsession using SetAsync and GetAsync

  1. What is the issue? Include screenshots / videos if possible!

The local script recieves nil when I try to pass the data through a RemoteFunction, while it works on the server script and I can print the string and it saves just fine there.

  1. What solutions have you tried so far? Did you look for solutions on the Developer Hub?

Have tried browsing the devforum and rewatching videos on Datastoring to no avail due to my issue being quite specific.

Code in Local Script:

local Player = game.Players.LocalPlayer
local TextBox = Player.PlayerGui.ScreenGui.TextBox
local Remote = game.ReplicatedStorage.RemoteFunction

TextBox.FocusLost:Connect(function(enterPressed)
	
	if enterPressed then
		
		local Text = TextBox.Text
		Remote:InvokeServer(Text)
		
	end
	
end)

Remote.OnClientInvoke = function(Player,TheThing)
	
	print(TheThing)
	
end

Code in Server Script:

local Remote = game.ReplicatedStorage.RemoteFunction
local DSS = game:GetService("DataStoreService")
local SavedText = DSS:GetDataStore("SavedText")

Remote.OnServerInvoke = function(Player,Text)
	local UserID = Player.UserId
	local success, errormessage = pcall(function()
	SavedText:SetAsync(UserID.."Text",Text)
	end)
	
	if success then
		print("Saved")
	end
end


game.Players.PlayerAdded:Connect(function(Player)
	
	
	local UserID = Player.UserId

	local Text
	local success, Error = pcall(function()
		TheThing = SavedText:GetAsync(UserID.."Text")
		return TheThing
	end)
	
	if success then
		print(TheThing)
		Remote:InvokeClient(Player,TheThing)
	end


end)

OnClientInvoke does not include the player as the first argument

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