— Fixed thank you guys for checking this —
I had the same warning, it should work in game, not in studio
But… my other data saves? let me try in the game.
I thinks it just because your game is running in studio.
I had same thing with developer products
I think It doesn’t really do anything you game should still work fine.
no, game doesnt work with this warning
Really for me I always have this warning and my datastore still works fine.
Just try sending fewer requests as they told you to do.
I had this warning when I buy developer products in studio and nothing happens, but when I buy in the game, everything works fine
Ok then just test it out in your game.
Did you test it in the game? @DylTheDeveloperX
See mine is here too
But I still save in stage.
you tried to do this in studio, publish the game and check(not in studio)
When you have no data, you still try to set the values to what data would’ve contained, meaning you’re trying to get a key from nil
Just set default values in the else statement
Oh I see your issue
You set the keys as Exp and Levels, but retrieve them as Red and Blue, rename the keys
Finally you save my life!!! also i forgot that because i dont see the line
local data - at the top.
Thank you!!
Hello!
I know this topic was solved already, but I have another question that made me confused.
Are you sure you gave the script which causes the error that said the request had been added to the queue?
The key in the script and the one on the error doesn’t match, I guess.
You save it without any capitalization in the first letter. But the output printed out as Player_2026505778, which means they are not the same.
Yes actually!! thats why its still says still error but it saving my data.
Btw @ProBaturay Thank you!
