Error with my pickaxe script

Hi

I am making a pickaxe script for my game and I can’t seem to make it so that it only works if you click on stone (terrain editor). Any help is appreciated

The script:

		if (Input.UserInputType == Enum.UserInputType.MouseButton1) and (not Processed) then 
			local RayCast = game:GetService("Workspace").CurrentCamera:ScreenPointToRay(Input.Position.X, Input.Position.Y)
			local rayResult = game:GetService("Workspace"):Raycast(RayCast.Origin, RayCast.Direction * 100)

			if (rayResult.Instance.Name) then 
				print(rayResult.Instance.Name)
				if rayResult.Instance.Name ~= "Stone" then return end
			end
		end
	end)``` it's called when the tool is activated

Thanks

what errors are provided in the developer console when you test the game?

There’s no error printed to the console it just doesn’t work

I think you should use Mouse.Target

where should I use that? [LIMIT]

Use it with LocalScript.
[Characterssssss]

It looks like you’re on the right track with your script! Here are a few suggestions to help you ensure that the pickaxe only works when clicking on stone:

  1. Check if rayResult.Instance exists before checking its name. If the raycast does not hit anything, rayResult.Instance will be nil and checking its name will result in an error.
  2. Use the :FindFirstChild() method to check if the hit part is a descendant of the “Stone” object. This will also allow the script to work if the player clicks on a child of the “Stone” object, such as a texture.

Here’s an updated version of your script:

if Input.UserInputType == Enum.UserInputType.MouseButton1 and not Processed then
	local ray = game.Workspace.CurrentCamera:ScreenPointToRay(Input.Position.X, Input.Position.Y)
	local hit = game.Workspace:Raycast(ray.Origin, ray.Direction * 100)
	
	if hit and hit.Instance:FindFirstChild("Stone") then
		-- Do your pickaxe action here
		-- ...
	end
end

I hope this helps! Let me know if you have any further questions.

If his script says that “Stone” is nil, probably he would have told us.