Error "Your rig has too many triangles!" on Animation Import from blender

  1. What do you want to achieve?
    Hi, I need to import this owl model with rig and animation. It’s not the first animated model I’ve done, so I know what I’m doing because my previous animated models imported fine. This rig is a little more complex than the ones I’ve done before, but everything works perfectly in Blender.
    The problem is that Roblox Studio reports an error: “Your rig has too many triangles! max: 50,000 your is 121,000.” So I think the rig has too many bones and decide to simplify it. I create a simplified rig and import it into Roblox, but I get the same error again with 121,000 faces, but I think that’s impossible because I literally reduced the number of bones, so it’s impossible for the rig to have the exact same number of faces. I checked all parts of the model, thinking that maybe it wasn’t the rig but the meshes, but all parts have less than 10,000 faces.
    So I really don’t know where the problem is. Thank you in advance for your help.

  2. What is the issue? Include screenshots / videos if possible!
    In this video, I show both models with their rigs and animations, import them into Roblox, and the same problem appears with both.
    Watch 2025-07-10 14-21-16 | Streamable

1 Like

just use “Import 3D” button

I know the top side of the video is cutted but I pressed it

Would it be possible for you to import your rig peice by peice? Im not super knowledgable on blender stuff but im pretty sure it would work

Hello! The “Your model has too many triangles!” error in Roblox Studio occurs when a model contains more than 10,000 triangles (or vertices), which is the Roblox limit for models. This is a standard limit to ensure performance.

Why is this happening?

  • Models imported from Blender are often very complex, with a large number of polygons.
  • High-poly models are not suitable for Roblox, especially for mobile devices or games with many objects.

What to do to correct or avoid this error:

1. Simplify the model in Blender

  • Use the Decimal modifier:
    – In Blender, select a model.
    – Go to the Modifiers tab.
    – Add a Decimal.
    – Set the Ratio to just below 1 (for example, 0.2 will reduce polygons by 5 times).

  • Check the number of triangles:
    – In Blender, switch to Overlay mode and select Statistics (NView tab → Statistics) or check Info.
    – Or use the Mesh AnalysisTriangulate panel to calculate.

2. Split the model

  • If the model is very large, break it into several smaller parts and import them individually.

3. Use low-poly models

  • Create or import models with fewer polygons that are specifically designed for Roblox.

4. Optimization in Blender

  • Remove unnecessary details or hidden parts.
  • Use only the details that are visible in the game.

5. In the import settings

  • When exporting from Blender to FBX or OBJ format, make sure that you only export the parts you need, without any unnecessary meshes.

Result:

  • The limit is 10,000 triangles.
  • Simplify your model using Decimate.
  • Split a large model into parts.
  • Create low-detail models specifically for Roblox.

If you want, I can help you step by step with a specific example or suggest how to use Blender’s optimization tools.

1 Like

try exporting only the rig and it’s animation and not the model (import it back into blender or Roblox to make sure there isn’t any model) and use that for importing fbx animation in Roblox, i have no idea if this would work but it works in other software so maybe?

Thank you very much for your efforts in helping me. I checked every single mesh and none of them exceed 10K faces. I know that the limit is applied to the individual meshPart, not the entire Model. One last thing: I would like to tell you that Roblox Studio reports the rig, not the model. I also tried to simplify it, but it always reports the same number of faces.

Now I’ll try to double-check as you said and let you know. :smiley:

1 Like

ok, how’s it going. Did it work or not?

1 Like

Thank you in the end it was the rig limit of 50,000 faces. i decimated everything and imported it correctly. Thanks for the help

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