I am making a roll script, I am trying to make it so when a player is in the air the linear velocity deletes its self. It only works once, I have been checking the output and it looks like the event wont disconnect and there are multiple threads of them? this is in a server script
Try using :Connect(function() instead of referencing the function.
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GetPropertyChangedSignal , Changed, etc…
Require to first connect them to a function. You could have a reference to other functions within that event.
i did

didnt work
wym Require to first connect them to a function?
The connection is created each time the containing function is called but is only disconnected if the humanoid’s floor material is ‘Air’.
