Eventful Machine | Update Log

This is the update log for Eventful Machine, a game which me and a few others are working on.
This log will cover all updates, including everything from minor patches to major updates.

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the MACHINE update

We've finally added the Machine.

Major changes:

  • Gamemodes have been added. These include the following:

    • Survive the Machine gamemode: Every event makes the Machine lose charge, until it runs out of power. You have to survive as many events as possible.

    • Survival of the Fittest gamemode: The game ends when there is only one player standing. There is no Machine in this gamemode.

    • Marathon gamemode: The game ends when there are no players standing. There is no Machine in this gamemode.

Minor changes:

  • A badge for beating the Machine has been added.

Patch notes:

  • Removed an unused sound that was causing output errors.
  • All players will now face the front when spawning.

Specialised update just for Zeni!

ULTRA MAJOR CHANGES:

  • The conveyors have been fixed.

the DEATH update

Death has never been this exciting!


Major Changes:

  • Fixed the permadeath bug. You now get to CHOOSE whether you die forever or not!
  • Menu volume settings now save!
  • Toggle AFK using the in-game menu
    • AFK mode: You will not be placed into the round

Minor Changes:

  • New death notifications for when a player dies
  • New death screen with changing splash texts
    • Respawn button, so you can choose to stay dead!
  • Notifications for when a player joins, leaves or dies
  • Being greened will make your entire GUI turn green until you die.

Surprise! it's a Status Effect update!

Nobody expected this! (They did)

Major Changes:

  • The ragdolling system has been ENTIRELY reworked to be better.

    • No more random failures of ragdolling!
    • More customisability!
    • Better integration!
    • It’s just better. Trust me folks
  • STATUS EFFECTS!

    • Almost every effect that an event can cause to your character is now a Status Effect. These show up on the right of your screen and you can see their name, description & how long it will last for in seconds when you hover over them.
    • Almost every Status Effect is planned to have a dedicated image for it - we’re just working on making them.
  • New events! What are the new events? Why don’t you play, and find out??

Minor Changes

  • Fixed various bugs that were really annoying and don’t even deserve to be named. (totally not because i didn’t keep track of them)

Ideas for future updates

  • Yes, yes. We hear you. You’ll be able to earn Currency™ and use your Currency™ to buy objects that are fungible in Currency™. These objects can range from the humble Emote™ to the… …also humble Nametag…™
  • There will be more gamemodes. Such as a boss fight gamemode. Or something (Don’t trust me on that one!!)
  • If you’d like to reccomend me some features, my messages are open on Roblox.