Exception while signaling: Must be a LuaSourceContainer error

exception while signaling: Must be a LuaSourceContainer

As far as I know, there is only one other forum post about this. The dude who answered didn’t even give an explanation, he just fixed somebodies code.

What is this, and how do I avoid it? It’s not causing any issues with my game but I’d like to know more about it.

1 Like

This is a pretty obscure bug, my only advise is to check your event connections

I’ve seen it happen when the thing being connected wasnt a function

I’ve only seen this in really old code

2 Likes

I’m pretty sure it’s because I’m deleting a script as it begins running, which is why it’s not causing any issues since if I’m deleting a script it means I wasn’t using it or it wasn’t important in the moment.

I’ve got a custom inventory script that just clones tools and deletes the tools since I REALLY don’t wanna use the players backpack.

2 Likes

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.