Exception with color correction?

Hey there! Is there any way to have an exception part with color correction?
For example, the color correction gets my game black and white but a single part in blue.

It could be also without color correction, but Is there any way ?

This is something you can test for yourself, which you should’ve before posting. You could get an answer quicker that way. To answer though: no, there isn’t a way to exclude parts from a ColorCorrectionEffect. You can hack it together by putting the part in a ViewportFrame but that would look seriously ugly.

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Yes there is a way and its name is voxel.

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How? Changing to Voxel lighting doesn’t let you do this as far as I know. Can you explain what you mean?

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What I mean by Voxel Lighting

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Twist: The lighting is not voxel its shadow maps.

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The model you linked is unrelated to blacklisting parts for ColorCorrection. It performs effects that make the lighting more realistic. Colbert’s answer is correct.

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