Handles are probably the most undocumented objects in roblox i barely see anybody using them on this forum despite how useful they can be, my issue is that im trying to make the adornee of a handles a model, and this does not work, it only works with baseparts even tho selectionboxes do work with models
so what am i supposed to do, is there a fix to this issue or am i forced to set it to a primary part or something? or is there a way to set it to the pivot? (that wont work cause it would return a CFrame and not a object)
local parentModel = hitObject:FindFirstAncestorOfClass("Model")
--unrelated stuff here
local adornee = parentModel or hitObject
-- another pile of unrelated stuff here
local arrow = Instance.new("Handles")
arrow.Parent = plr.PlayerGui
arrow.Adornee = adornee
arrow.Style = Enum.HandlesStyle.Movement
I don’t really need to share the script cause it’s not gonna help much and the error is pretty self explanitory, i’m just wondering if there was a way to make it work for models
Sorry didn’t read it fully
While you can’t set the property to a Model, you could in theory just make a Part in the center of the model that’ll act like the adornee, and then just pivot the model to where ever the part goes.
yeah honestly thats the most logical solution lol i dont really know why i bothered creating the topic but yeah ill make a part in the center acting as the primary part