I’ve got this script here which is supposed to turn on and off these Emergency Lights when my EmergencyAlarms BoolValue get’s changed.
But my problem is that it keeps complaining about my end) and everything I seem to do, doesn’t fix it any help appreciated, thanks!
workspace.GameValues.EmergencyAlarms.Changed:Connect(function()
if workspace.GameValues.EmergencyAlarms == true then
for i,v in pairs(game.Workspace:GetChildren()) do
if v.Name == "EmergencyLight" then
v.Toggle = true
end
end
else
for i,v in pairs(game.Workspace:GetChildren()) do
if v.Name == "EmergencyLight" then
v.Toggle = false
end
end
end)
Reference workspace.GameValues.EmergencyAlarms.Value as it’s a boolvalue, you’re currently referencing instance == true.
You might also simplify the loop since you’re comparing boolean == true → .Toggle = true, else .Toggle = false, so you could just do:
workspace.GameValues.EmergencyAlarms.Changed:connect(function()
for _, v in pairs(workspace:GetChildren()) do
if v.Name == "EmergencyLight" then
v.Toggle = workspace.GameValues.EmergencyAlarms.Value
end
end
end)
You just need an end to close off one of your statements.
workspace.GameValues.EmergencyAlarms.Changed:Connect(function()
if workspace.GameValues.EmergencyAlarms == true then
for i,v in pairs(game.Workspace:GetChildren()) do
if v.Name == "EmergencyLight" then
v.Toggle = true
end
end
else
for i,v in pairs(game.Workspace:GetChildren()) do
if v.Name == "EmergencyLight" then
v.Toggle = false
end
end
end
end)
Thanks for both of your answers just had to change v.Toggle to v.Toggle.Value for MP3Face’s, and Phenomenality’s answer would have worked too, with the same change, thanks!