Experience no lag in other games when ping is going down, but on my game lag/slowness occurs

As the titles says, whenever my ping goes up at a certain point I don’t experience any lag/slowness on other games, but on my own game I do experience slowness everytime my ping goes up. My game has maybe 50 Angular Velocities running, some alignPositions, some AlignOrientations, etc., my character is also custom it is not controlled by a humanoid basically think of flappy bird controls but 3D this is done with LinearVelocity and a Part which has a shape of a sphere. I also have decorations like (80 max on the map) coins, (2) powerups etc. though the tweenservice for animations is called on Client. The characters are also moved from the client since they are only for decorations I don’t think this matters much. My mesh doesn’t have a lot of triangles. Though I use a 3rd party called ZonePlus, which maybe the cause (but I hope anyone can give me insight on this), I have found out this consumes too much memory when you instantiate it too much, even when you delete it, it doesn’t clean it up properly, if there an alternative to this kindly suggest it please, so far I only know of Region I know it is native but I hope anyone can give me clarifications if it acts also the same way as ZonePlus.

Are there settings to tweak here? should I see the networkOwner of this object to something else? Is it possible to see what is running on the background and what script is consuming memory? On my serverstats I don’t see anything out of the ordinary it is the same as the stats on my Roblox Studio but with less ping

Update: It is the ZonePlus plugin don’t use it. Not much point using it in my opinion as .Touch/.TouchEnded also works the same way, it just hogs up so much memory

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