Hey everyone,
I’m trying to figure out a strange regional availability issue with my upcoming experience, Floorfall.
The experience is still WIP and hasn’t been publicly released yet.
I originally completed the Content & Maturity questionnaire incorrectly, so I went back, properly read through the questions and Roblox’s requirements, and completed it again based on the actual content in the experience.
The questionnaire is now showing:
Content Maturity Label: Minimal
Descriptors: None
Non-Compliant Regions: None
However, when I check the Demographics section, Roblox still shows the experience as unavailable in 24 countries.
What’s confusing me is that the countries aren’t showing as non-compliant in the questionnaire at all. The questionnaire says there are zero non-compliant regions, yet the experience’s demographics still indicate that users in these 24 countries cannot access it.
So I’m essentially seeing two different things:
Maturity & Compliance:
→ Non-Compliant Regions: None
Demographics:
→ Experience unavailable in 24 countries
I initially thought this could simply be because I had answered the questionnaire incorrectly, but after retaking it correctly, the exact same country restrictions are still there.
I’ve also checked the experience metadata and our monetization setup. We use Paid Random Items, but our system already uses PolicyService and ArePaidRandomItemsRestricted to handle users who are restricted from paid random items.
I’ve been going through other DevForum reports about experiences being unavailable in specific countries despite having the questionnaire set to All/None. I’ve found several cases that seem related, including some where developers eventually discovered something inside the experience causing the restriction.
However, I couldn’t find a report that clearly matches this exact situation, where the questionnaire itself explicitly says “Non-Compliant Regions: None” while the Demographics page still shows 24 restricted countries.
I’m trying to figure out what could actually be responsible for this. Could it be:
- a specific asset used in the experience?
- an experience asset with its own regional restriction?
- metadata?
- a monetization/compliance setting?
- an experience-level restriction that isn’t reflected in the questionnaire?
- or simply a delay/mismatch between Roblox’s regional compliance system and the Demographics data?
Experience: https://www.roblox.com/games/76375505511845/Floorfall
If anyone has experienced this exact mismatch or knows how to determine why those specific countries are being restricted, I’d really appreciate some help. I’m mainly looking for a way to identify the actual cause rather than randomly removing things from the experience.
Expected behavior
The experience should be available in all countries because the completed Content & Maturity questionnaire currently shows “Non-Compliant Regions: None.” The Demographics page should therefore not show any countries as restricted unless Roblox has identified a separate regional compliance restriction.
A private message is associated with this bug report



