Experienced Musician, open to collaboration!

About Me

Heya, I’m a long-time Roblox developer, one specialty in particular being in music composition. I’ve only created soundtracks for my own projects (most notably the Vampire Hunters series), so I’m looking to expand venues and collaborate with other developers. My style is somewhat broad as I like to experiment with different feelings and aesthetics, but I have a lot of experience in various forms of electronica with mixed acoustic elements ranging from relaxing, to exciting / action themes.

I very much enjoy and appreciate games that strive to be creatively genuine, whether that’s in terms of unique aesthetic, fun character designs and/or a focus on having a great soundtrack. Random examples of these include Nullscape, Grace, Super Robot 64, Regretevator, Doors etc. :grinning_face_with_smiling_eyes:

Currently I’m working on a destructive PvP game which is themed around a mixture of 90s/Y2K/00s aesthetics, including (but not limited to) Y2K futurism, early CGI aesthetics, and the frutiger subgenres - so currently I’m very interested in media and music that is associated with them.

Skills / experience:

  • Over 10 years of music creation
  • 15 years of Roblox development
  • Cubase Pro, Halion, Serum
  • Soundfont usage for retro-sounding styles
  • General music theory knowledge, musical instrument ability
  • Sound design ability and access to Epidemic Sound’s vast library

Showcase

My profile: ZacAttackk - Roblox
SoundCloud: Stream imptronica // zac music | Listen to songs, albums, playlists for free on SoundCloud

(Edit: directly uploaded audio files as the soundcloud links didn’t embed inside detail dropdowns)

Action / horror

Game mode intro/prep theme:
Stream Round Intro [ Round 3 ] by imptronica // zac | Listen online for free on SoundCloud

Chase-style glitchcore tracks:

Ambient / soundscape

Time running out theme:
Stream Time Running Out by imptronica // zac | Listen online for free on SoundCloud

Unsettling horror soundscape:

Relaxing frutiger ambient:

Alternate / rock

Upbeat alt. rock (with silly singing robots, Splatoon style :wink:):
Stream KBR - unnamed alt rock remaster by imptronica // zac | Listen online for free on SoundCloud

00s emo-rock style (too with silly robots):

Last-minute “now or never” style rock track

Energetic/driving electronica

Edgy future-funk style (like you may hear in a Jet Set Radio style game):
Stream DON'T STOP by imptronica // zac | Listen online for free on SoundCloud

Exciting euro-trance adjacent-track:
Stream Sugarcoated by imptronica // zac | Listen online for free on SoundCloud

DRUM N BASS:
Stream KBR - [renegaDe] - 4f7[66572636f6d65] by imptronica // zac | Listen online for free on SoundCloud

Slower but invigorating, “outer space exploration” style:
Stream desolate space by imptronica // zac | Listen online for free on SoundCloud

Relaxing electronica

Grooving bassy sax:

Chill electronic lounge:
Stream KBR - [AnalogueAmenity] Sitback n Tines by imptronica // zac | Listen online for free on SoundCloud

Nice electronic piano work & layered vocals:
Stream DXnightz by imptronica // zac | Listen online for free on SoundCloud

Some frutiger aero themed tracks:
Stream distant clouds by imptronica // zac | Listen online for free on SoundCloud

Soundfonts, 'retro' recreations

A Wind of Fjords recreation with a motif from my game later mixed in:
Stream fjord hunter by imptronica // zac | Listen online for free on SoundCloud

Animal Crossing (nintendo DS) mail theme recreation:

Pokémon Battle theme (Smash Bros. Melee) recreation:

Experimental low-fidelity guitar, maybe it would work for a grungy PSX game:

Acoustic / instrumental

Tranquil guitar theme to an RPG based around the forest:
Stream quietly after dusk by imptronica // zac | Listen online for free on SoundCloud

A classic track from Vampire Hunters 2:
Stream Legend Of Hope by imptronica // zac | Listen online for free on SoundCloud

Silly n goofy

do U like ROBLOX? (so retro)

Jerma’s 1 2 3 !

Availability

Flexible. Timezone: GMT+0 (London time)

Payment

Negotiable. Will take either a commission fee per-track based on the complexity of their production, or a % of game revenue depending on the case and what you feel best fits :slight_smile: . No lowballs - I have over 10 years in music production ^^

Contact

Best place to get in contact is here on the DevForum.

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