Experienced scripters, is it better to have higher recieve over having higher sent (KB/s)?

Hey, wondering which one would be more detrimental to the players experience, as I have no clue

Both are just as important, it really depends on your situation. Having higher sent (especially when talking about the server) means greater latency on either the server or client (depending on the receiving target) on receiving the data due to the higher volume of data being sent. In contrary, a higher receive value means that the client/server lowers in performance, as a result of more processing needed.

In my opinion, I believe that having a lower send value is better to have, as latency and performance are directly correlated to the data being sent. In essence, the less data being sent, the lower latency and greater performance the receiving target will have.

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