While using the debugger, the Explorer window occasionally clears out, making it challenging to locate objects during the debugging process.
Based on the code below, I have removed the unnecessary parts, but the explorer panel on the right doesn’t display any objects.
Enabled Beta Features:
- Video uploads
- User provided Default Instances
- UIDragDetectors
- Text Generator
- Scripts Are Non-Strict by Default
- Script Sync [Early Preview]
- Revamped Asset Manager
- Proximity Prompt Indicators
- Next Gen Studio Preview
- New Video API
- New Studio Camera Controls
- New Luau type solver
- Live Animation Creator
- In-Experience Avatar Auto Setup
- Improved UIStrokes
- Improved Find All/Replace All
- Improved Constraint Tool
- glTF Export
- Face Capture
- Dragger QoL Improvements
- CreateAssetAsync Lua API
- Avatar Joint Upgrade
- Assistant Mesh Generation
- Acoustic Simulation
More detailed information, including a video, can be found under the private content section.
Expected behavior
I expect the explorer to be populated with objects when debugging:
A private message is associated with this bug report

