Explorer clears when debugging

While using the debugger, the Explorer window occasionally clears out, making it challenging to locate objects during the debugging process.

Based on the code below, I have removed the unnecessary parts, but the explorer panel on the right doesn’t display any objects.

Enabled Beta Features:

  • Video uploads
  • User provided Default Instances
  • UIDragDetectors
  • Text Generator
  • Scripts Are Non-Strict by Default
  • Script Sync [Early Preview]
  • Revamped Asset Manager
  • Proximity Prompt Indicators
  • Next Gen Studio Preview
  • New Video API
  • New Studio Camera Controls
  • New Luau type solver
  • Live Animation Creator
  • In-Experience Avatar Auto Setup
  • Improved UIStrokes
  • Improved Find All/Replace All
  • Improved Constraint Tool
  • glTF Export
  • Face Capture
  • Dragger QoL Improvements
  • CreateAssetAsync Lua API
  • Avatar Joint Upgrade
  • Assistant Mesh Generation
  • Acoustic Simulation

More detailed information, including a video, can be found under the private content section.

Expected behavior

I expect the explorer to be populated with objects when debugging:

A private message is associated with this bug report

I can’t seem to reproduce this. Does this happen on a plain baseplate?

I can attest that it occurs on a plain baseplate (File > New):

Ah, looks like I was on an older version. I’ll figure out what caused it.

I have a fix for this filed. It’ll be ready in a later release.