Hi
I’m having an issue where explosions won’t spawn in the correct position, but rather always at 0,0,0 in the world
I’ve tried setting the position to where it should be with no luck
Here’s a video of the issue: https://gyazo.com/cc4592b216da167b0ee05f8bff92e201
Code:
script.Parent.RemoteEvent.OnServerEvent:Connect(function(lplr)
if active == true then
if deb == false then
deb = true;
local cl = script.Parent.Handle:Clone();
cl.Parent = workspace;
cl.Anchored = false;
cl.ExplosionTick:Play();
cl.PointLight.Enabled = true;
cl.Music:Stop();
wait(script.Parent.Handle.ExplosionTick.TimeLength + 1.5);
local explosion = Instance.new("Explosion");
explosion.BlastRadius = 20;
explosion.ExplosionType = Enum.ExplosionType.NoCraters;
explosion.Position = Vector3.new(cl.Position + Vector3.new(0,2,0));
explosion.Parent = cl;
cl.Boom:Play();
wait(1);
explosion:Destroy();
cl:Destroy();
wait(2);
deb = false;
end
end
end)