Just finished a grim reaper animation. In moon animator it looked perfect. Exported it and played the animation on the same rig i animated it on, and the animation completely breaks. Theres this scythe thats supposed to spin around the reaper 10 studs away, but its only 4 studs away. In conclusion animation completely breaks and isnt the same after export even if we play it on the same rig we animated it on. Anybody encountered this problem?
tried setting animation priority to action?