Hello there,
I am currently re-creating New York City (with my own smaller sized map and design, but heavily NYC inspired), combined with GTA IV map inspirations, and I am currently working on what would be JFK Airport.
What are you attempting to achieve? To make performance better and reduce part count, I export my models and turn them into MeshParts (not from blender, straight export from Roblox Studio, and then Re-Inserted as the MeshPart)
What is the issue? In the screenshot below you can see the actual light model (it’s not finished, so it of course doesn’t look like it, but the actual one is the clean one), while the EXPORTED ONE IN THE MAIN FOCUS, has jaggered edges all over it.
You’ll only achieve instance count reduction this way (which is good), but you will also get unreliable normal data which can cause smoothing issues, unexpected geometry, overly large vertex and face counts, etc, all of which makes this method not worth it unless you are doing it on simple, small models.
In your case, the best course of action would be to export the model, import it into blender and remake the model with with actually useable topology. This will take some time to do, but the result is worth it.
You can export any roblox model into blender and look at it in edit mode, try to move some faces or vertices around, you’ll see the issue.
Well, I don’t know how to work with blender, and I don’t have the time to learn it, plus I never ran into the issues you explain, so I guess it’ll stick with that.
Also, when exporting the model and importing it into Blender, it also has the jaggered edges… (One thing I know how to do is view the model in Blender, but that’s all I know)
Hey, sorry to disturb once again:
Are there any alternatives to Blender that may be a bit easier, or is there a workaround for the issues you listed?
Because it worked fine with everything else you see in the Picture, it’s all exported and re-imported MeshParts, and I don’t have any issues with them.
Plus, I made this aerobridge with no issues with the same way I made the lights, its made out of meshparts that would be multiple loose parts, and it worked just fine, but with the lights all of the sudden, it has these jaggered edges…
The most frustrating thing is that if you manage to fix it (which I am grateful for) I can’t keep begging you to fix stuff for me, there has to be SOME solution to this… Except blender…