Extended Services Update


[Update] June 30, 2026


Hello Creators,

We have a number of exciting updates for you around Extended Services — an option for those with very large experiences who are pushing the boundaries of what’s possible on the platform to purchase and obtain additional service usage beyond the platform limit.

We want to start by sharing some community wins. First off, more than 2.2M creators have used Data Stores Manager since launch. Thank you for your enthusiasm for this product. We are committed to continuously improving it with new features and use case enablement. Second, by identifying stale data with the Data Stores Manager, the community has cleaned up 207.5 TB+ of data - this is resourcing that goes straight back into the community!

Data Stores Storage & Access

Back in April, we announced plans for new Data Stores Access and Storage limits. These new limits will start in April, 2026. As mentioned prior, very few experiences are forecasted to hit this limit; out of 55 million experiences, less than 30 would hit the limit if it was active today.

To help you understand if you are approaching the new storage limits, today, we are launching Data Stores Storage notifications that will warn you at the 60%, 80%, 90%, and 100% consumption thresholds. Once consumption surpasses 100%, you will be able to see estimated costs in the Data Stores Manager. The notifications are automatically enabled and do not require Extended Services to be active.

Today, we are also launching the ability to delete data as well as revert in Data Stores Manager (documentation here). Additionally, you may process your data at scale with the Data Stores Batch Processor (announced earlier here).

Lastly, Extended Services for Data Stores Access & Storage will be coming early next year before the new limits activate in April 2026. Pricing details can be found here.

So, what should you do?

  1. If you are receiving high-usage notifications (e.g. 80%, 90% or 100%), please review the Data Stores Storage Optimization guide to learn best practices on how to reduce your usage. You will also have an opportunity early next year to enable Extended Services for Data Stores.
  2. Otherwise, keep tabs on your Data Stores Access & Storage consumption with the Observability dashboard.

Text-to-Speech and Speech-to-Text

We launched the full release of Text-to-Speech in October and the Speech-to-Text Beta earlier this month, expanding Roblox’s natural language capabilities for creators. To help you monitor your usage of these APIs, we’ve since released observability dashboards for Text-to-Speech and Speech-to-Text.

Today, we’re excited to announce that Extended Services now supports Text-to-Speech, allowing you to purchase additional usage per minute beyond the existing free limit. Pricing details can be found here. We plan to enable Extended Services support for Speech-to-Text early next year, giving you the same flexibility to scale your voice experiences.

HttpService

HttpService Observability dashboard to help you monitor your HTTP request traffic volume is coming soon in later this month - we will share further information shortly.

Extended Services Country Eligibility

Extended Services has expanded country eligibility to include creators in Italy, Spain, Singapore, Netherlands, and others (view full list here). Eligibility is based on the owner’s country (Account or Group owner), and transferring ownership requires a country eligibility check. Payment and invoicing are in USD. User access to experiences will remain as is.

We are excited to see how the community continues to build and use these new solutions. Please share any feedback - in particular, with details on your existing use cases.

Thank you,
Creator team

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This topic was automatically opened after 10 minutes.

Will right to erasure requests finally be easy with this batch request?? :fire:

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Imagine if we could delete images or animations but it takes 30 days to delete. I just archive the old version of the decals because I can’t just delete the images or overwrite them. I do have some animations that I would delete if I could.

Edit: I changed my wording because I said image instead of decals and can’t archive images

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Wow 207.5 tb?!? :exploding_head:that’s a lot i thought it would be smaller

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Huh? you can archive images? i didn’t know that i mean there is no button to archive images you can only delete them from the inventory but they would stay uploaded

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Oh yeah, I mean decals. But it would be nice if both the decal and the associated image would be deleted when they add a delete button but all we have is a archive just for decals.

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How does one go back to viewing all Data Stores? There seems to be no “Back” button at all.

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Oh, decals i thought images but alright anyways thanks for telling me about archiving decals

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you can click on the browser back button

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For sake of UX it should navigate back to the list when clicking on “Data Stores Manager”.

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@LeafGreen888

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It’s actually really not a lot. You can find like 20TB (enterprise) hard drives on amazon, for less than 600 usd

Multiply by 10, and that is 6k usd for 200TB. In the context of a company like roblox, this is not a lot

Now this doesn’t take into account redundancy, or bulk purchase price, this is just meant as an exercise to interpret that number

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FINALLYYY extended services available for Europe

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I only know how to archive images after the copyright gods struck me down. Before anyone takes this out of context, I did deserve the takedown, tbh just don’t put luigi in your game.

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This DataStore cap is still rather upsetting. It has been stated before that less than 1% of experiences would be affected by this. By that logic, there would then be no need to introduce a cap.

This data cap essentially kills any large-scale UGC world, such as voxel survival games similar to that of Minecraft. I’ve explained many times how awful this is:

It also hasn’t been addressed that the data cap increases by 1 MB per new player, when a DataStore is 4 MB max. Why is it not 4 MB per player? Not that this would solve my issue.

My project that I’ve worked on, off and on, for years, is now essentially dead in the water, unless I severally reduce the scope of the project and/or sell a subscription to users just to play the game as I had intended it. It might be okay if it were a one-time payment for an increase in storage, but a subscription to play a game is not a good model.

Is this the only solution that we have come to?


I understand that this is technically an ongoing cost for Roblox, but don’t forget that Roblox still takes about an 80% cut.

This is the cost:

$0.12 / GB per Month

https://create.roblox.com/docs/en-us/cloud-services/extended-services#service-pricing


Let’s say that we are to go through with this and I offload the cost to my players. I’d have to create a system to automatically handle data deletion if they don’t keep up with their subscription. If I don’t want to take any cost onto myself, I wouldn’t even be able to offer a forgiveness period. There currently doesn’t seem to be a way to automate this process. I can’t set the exact amount that they’d need to pay with a subscription. I can’t have the subscription they pay go directly to that, I’d still have to pay it directly, after I get paid. A Robux solution complicates things, but still has the same problems anyway, it’s just easier to get closer to the price. Why is there not a Robux payment solution for extended services? This is a whole mess just to make my game playable without severally harming the intended gameplay. Why do I have to qualify for extended services? Why is it USD only? So many things just don’t seem to add up. I don’t want to have to be an indefinite accountant for as long as the game is alive.


As a separate solution, I’d also be open for local data storage. I believe I briefly touched upon that in the quoted summary. I am aware of the risk of user-stored and controlled data, and its limitations are clear, but this would almost perfectly solve the issue at hand. Prompt the player for local storage space while showing the amount desired to be reserved. Further prompts could be given if needed. The player could also remove the data themselves, if they so choose, as could the server.

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It makes no sense to add this Data Store limit especialy when barly any will get effect. Rather this will limit the scope devs can make games with. This is really just not good.

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Extended Services for HTTPService when? Would love to have more than 500reqs/minute :grin:

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Thank you for your request!

Extended Services is currently developing new services and products and your feedback helps us identify future improvements.

We are not yet able to share all the details, but we will publish updates here as soon as they are ready. Please check back for more information.

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Thank you, we will take this feedback for design considerations

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