Hi im making an extra limbs character, basicly you have 2 extra arms, that can be animateable, the thing is that the Second HumanoidRootPart of this false arms is animated but the arms cant be animated in game???,
this is how i set the motor6d
Character
->HumanoidRootPart:
->Torso:
->HumanoidRootPart2:
->Extra Right arm and Left Arm
Well, now that you said that that is an easy fix. You need to do the :LoadAnimation() on that rig too since it is jointed to it’s own rig. If that doesn’t work, publish a second animation with only the extra arms and do the :LoadAnimation() function with the extra arm animation.
The HumanoidRootPart2 is probably welded or jointed to the players torso or something that makes it stuck to the player which means that part moves along, but the arms don’t since they aren’t connected to the player, they are in the “ExtraArms” model which has the second root jointed to them.
you were right, i was really just trying to make something similar to 4 arms with able to copy your shirt for future chars in my game, though you think would work animations with extra limbs if i weld the motor6d to the HumanoidRootPart of the player instead of the torso?
and how i fix this, is basicly just deleting the Humanoid on “False Arms”