Extra Limbs Not animating

Hi im making an extra limbs character, basicly you have 2 extra arms, that can be animateable, the thing is that the Second HumanoidRootPart of this false arms is animated but the arms cant be animated in game???,

this is how i set the motor6d

Character
->HumanoidRootPart:
->Torso:
->HumanoidRootPart2:
->Extra Right arm and Left Arm

this is how suppost to be look:

this is how in game looks:

beware, i check everything that can be animated, is literaly using the same model from the rig

and btw, the model has an Humanoid, That is not interactable because is only to be able to clone your shirt and bla bla

Well, now that you said that that is an easy fix. You need to do the :LoadAnimation() on that rig too since it is jointed to it’s own rig. If that doesn’t work, publish a second animation with only the extra arms and do the :LoadAnimation() function with the extra arm animation.

if this works ill be dammed, cuz what you saw was the m1s

It should work, humanoid are a bit weird with animations.

though is weird, cuz i can animate the “HumanoidRootPart2” look:


very interesting…
(running in server)

The HumanoidRootPart2 is probably welded or jointed to the players torso or something that makes it stuck to the player which means that part moves along, but the arms don’t since they aren’t connected to the player, they are in the “ExtraArms” model which has the second root jointed to them.

you were right, i was really just trying to make something similar to 4 arms with able to copy your shirt for future chars in my game, though you think would work animations with extra limbs if i weld the motor6d to the HumanoidRootPart of the player instead of the torso?

and how i fix this, is basicly just deleting the Humanoid on “False Arms”

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