I’ve noticed since a few days ago there are suddenly massive lagspikes when parenting frames with textlabels inside of them.
I checked the microprofile and for some reason there are lots of translation attempts which take super long.
Because of this during some scenarios my game now freezes for up to 6 seconds straight when opening certain menus when in the past it never lagged at all.
yep, i’ve noticed this on many games on the platform at this point, it is not isolated to plane crazy, i’ve been noticing this issue for weeks at this point, been noticing this bug since at least 7/11/2026
you’d think they’d try and resolve this asap, since it can make any affected game miserable or unplayable
can an engineer just remove this telemetry code or something? the telemetry code (Stat::send) seems to be the main hog here, i notice that the game client makes analytics HTTP requests shortly after the frametime spikes as well
edit: telemetry isn’t the cause, localization itself is expensive too, i disabled an fflag named LocServicePerformanceAnalyticsEnabled, and Stat::send is gone, but still takes a while to run localization itself
no clue why localization is happening in the first place though, afaik i didn’t notice this issue before around a month ago, pretty sure translation has been around much longer than this, seems like it should cache results or something