Howdy all, I’m having a problem with simulating a piece of construction equipment. Everything about it is full scripted and usually it runs perfectly, however, I am encountering extreme oscillations when it is interacting with another physics body. Every joint (it has 2 joints, one for the arm, and another for the curl) is a hinge with a servo that’s been cranked up to a crazy amount of torque, yet, it seemingly cannot support the weight of the main model, and enters extreme oscillations when handling a part (Most of the object in the gif has can collide off, except for specific items).
Each segment of this system has 1 hinge constraint for the main movement, 2 hinges to model the hydraulic cylinders, and one prismatic constraint to handle the extension of the hydraulic cylinders. All constraints involved with modeling the hydraulic cylinders have no actuators.
Is it possible to make a physics system with near infinite torque, so that it can just move and hold any desired position yet still interact with other physics constraint based models? It seems like this exact problem was a physics demo 11 years ago (Proof), and they didn’t seem to have any issues then so I must not be doing something right.