Extreme ServerCoreScripts/EmoteSkinningDisable ScriptProfiler Spike & Possible Vulnerability

While running a ScriptProfile earlier I noticed a sudden large spike in “ServerCoreScripts/EmoteSkinningDisabled”, narrowed down to the getClipMetadata function. Our game uses R6, so I don’t believe it should be enabled anyways.

Not sure if it’s vulnerable to causing any lag as it uses LoadAsset() creates an excess model instance and then destroys it immediately.

Expected behavior

Should be disabled and or optimized.

3 Likes

Hello! Thank you for the report, we’re looking into this now.

Thanks, any updates would also be appreciated.

We’ve disabled the feature as we make sure there are no performance regressions, and fix anything we find.

Best,

yungzrk

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