Extreme Studio Lag, both in general interface UI and Viewport testing

Recent updates have lead to studio randomly becoming unusable with immense lag in general. The interface isn’t affected that much (slow responses), but the main viewport to actually work on the game is greatly impacted.

The timeline of this bug likely started around the 22/Late July, as I was experiencing it then. It seems to align with other studio lag posts below but differs in the fact that it can fix itself sometimes:

The difference is that this is not on team create but studio as a whole, and all the graphics modes for studio such as Vulkan have done nothing to fix this specific issue in my case. The issue can somehow occasionally fix itself when switching back to the studio window after tabbing out, but only lasts for a few seconds before returning. The microprofiler visual also shows huge frame spikes whenever you switch tabs:

Studio is windowed
image*

Studio is tabbed out/not in view
image

System Information:
Win11
12th Gen Intel Core i5-12450H
NVIDIA GeForce RTX 3050 Laptop GPU
Intel UHD Graphics
16GB

Plugins are disabled and have not fixed the issue after testing, beta features enabled are:
-glTF Export
-Live Animation Creator
-Revamped Asset Manager
-Segment by Parts
-Texture Generator

Expected behavior

I’m not exactly a wizard on troubleshooting bugs, but I would at least expect the visual for the microprofiler to be like it is when tabbed out, which it likely was at all times prior to experiencing this bug:
image

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