Extremely inaccurate collisions by AlignPosition on anchored parts

Hi there!

I’m using an AlignPosition to align the position of a part to a point in front of the camera’s CFrame. This is all simulated on the client so that lag is not as bad (especially with collisions), however I have run into a problem with anchored parts. The collisions are fine for unanchored - i.e. run on client - parts, however those run on the server have extremely inaccurate collisions. I get that this is because of communication between the server and the client, but is there any way to make this much better?

Example video (youtube)

Thanks!

the force is too big, lower it

1 Like

No idea that had an effect. Thanks!