I have tried looking up different existing questions on the forum, but none of them seem to match up with whats happening to my GUI, I have also tried a SurfaceGUI editor plugin, but it had the same problem.
i think you’re confusing scale with offset.
offset is measured in pixels (PixelsPerStud property for SurfaceGUIs)
ex. 200 pixel frame will measure 200 pixels, simple.
scale sizes with the parent.
ex. 0.5 ScaleX size frame will have it’s x length be HALF of it’s parent
1 = full size of parent
0.1 = 10% size of parent
what you’re doing right now is setting the ScaleX to 200. that TextLabel’s absolute size will be 200 times as large as the parent
UDim2s are {ScaleX, OffsetX} {ScaleY, OffsetY}
the 200 you wanted to put should be put into OffsetX instead
ok looking back this is a super bad explanation but hopefully this helps