Fabric Simulation

Hello, In a post I helped in a few days ago, I made a Fabric Simulation to show how a cape would work.

It did not work that well, but to see that, you can click here.

Here is a video of the simulation:

It is not the best at all, but I think its cool.

Fabric.rbxl (34.2 KB)

There are 2 ways to run it, though the server (you can turn it to server by enabling the script in ServerScriptService), or though the client (you can turn it to server by enabling the script in StarterPlayerScripts). It is on the server as default.

The way I rendered the cape is though triangles, you can find that script here:

If you have any questions, post about it. Have a good day :slight_smile:


It looks really neat, love the way it interacts with itself and physics. Great job!

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How did you make this?
I wanna make a cape

It might be something to do with skinned meshes

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Looks good but the dimensions of the cloth is fighting with each other which is making it glitch a lot.

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@Infinite_Visions, I started out as this being a Cape, you can check that out here:


And no, it does not have anything to do with skin meshes.

@HEROBRINE_771, this is because the so called “Nodes” or the blue things, are being held together by ropes, it may work better if I use spring.

For a bit more info about this, I made this to try and remake @000Scripter Fabric simulation that I saw in this post: https://devforum.roblox.com/t/cloth-simulationengine-is-it-possible/1657509/ (The same post I made the Cape in)

Video of @000Scripter Fabric:

Hope this helped :slight_smile:

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