Face Count Property for Basic Parts

As a builder, I feel that it is difficult to build models with curves while also keeping it efficient for cases where the player will not see it up close.

I would like to see a property to change the amount of faces on spheres and cylinders so that I can adjust parts to an appropriate level so that the parts look smooth, but don’t have more faces than necessary especially when creating models for the background of an area.

I understand this is very short and I would happily elaborate, however I think this is pretty straightforward and hopefully will be implemented as this is a time where many builders turn to Blender to beat the performance of unions.

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