FaceInstance Visible boolean

As a developer I often use Decals and Textures as debug decorations. I want to be able to toggle these decorations on and off the same way you can toggle many other decorations in Roblox, like debug handles and ui elements. Setting transparency is an annoying extra step and it’s sometimes destructive to my workflow when the transparency is relevant to the data I’m debugging.

5 Likes

Use LocalTransparencyModifier

1 Like

This doesn’t address the problem.

2 Likes

Bumping. I found this feature useful.
It feels like instead of hiding the GuiObject, you have to make it transparent…

For anyone who wants to consider a workaround that I stumbled upon a bit ago, try A cool state representation trick with Transparency

I +1 to this feature request though, as this workaround might lead to (nontrivial) addition errors.. uhh I think lol