Facility Style Hallway

Hey! I’ve recently made this facility styled hallway.
I’d like some suggestions on how I could improve it or polish it.
Thanks!

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This is a wonderful design! Are you using Future or ShadowMap lighting?

I think it may look better if the area was lit up a bit more, especially if your experience is focused on combat and security.

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They are using the Future lighting technology.

Even though there’s a great amount of detail in the hallway itself, it somehow seems flat along the walls too.
The main thing I notice is that you use both 2D textures and physical 3D details in some parts, I would emphasize the more 3D elements by protruding them more, while at the same time leaving the 2D parts (like those vents at the bottom) more in the background.

On a side note I LOVE the lighting work. The shadows on the ceiling work very well for atmosphere and whatnot = 3

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Great hallway! this looks extremely detailed, I don’t really know what you could do to improve it I mean it’s simply perfect, but you could probably add some hazard signs for like maybe hot surfaces, pipelines under the floor visible behind a grid on the floor, other than that its extremely amazing! Do you mind telling me how you made this? Just using parts and some material variants or meshes?

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It’s really just SurfaceAppearance on a mesh and in some parts combining material variants. Thank you though! :smiley:

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The facility-style hallway looks INSANELY GOOD AND REALISTIC! The lighting and graphics are excellent, I rate this 10/10! How long did it take to make this? What will it be used in?

It took like 30-40 minutes, not much really. It’ll be used for one of my semi-casual groups as a facility hallway