Hey! I’ve recently made this facility styled hallway.
I’d like some suggestions on how I could improve it or polish it.
Thanks!
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This is a wonderful design! Are you using Future or ShadowMap lighting?
I think it may look better if the area was lit up a bit more, especially if your experience is focused on combat and security.
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They are using the Future lighting technology.
Even though there’s a great amount of detail in the hallway itself, it somehow seems flat along the walls too.
The main thing I notice is that you use both 2D textures and physical 3D details in some parts, I would emphasize the more 3D elements by protruding them more, while at the same time leaving the 2D parts (like those vents at the bottom) more in the background.
On a side note I LOVE the lighting work. The shadows on the ceiling work very well for atmosphere and whatnot = 3
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