Hey! I’ve recently made this facility styled hallway.
I’d like some suggestions on how I could improve it or polish it.
Thanks!
This is a wonderful design! Are you using Future or ShadowMap lighting?
I think it may look better if the area was lit up a bit more, especially if your experience is focused on combat and security.
They are using the Future lighting technology.
Even though there’s a great amount of detail in the hallway itself, it somehow seems flat along the walls too.
The main thing I notice is that you use both 2D textures and physical 3D details in some parts, I would emphasize the more 3D elements by protruding them more, while at the same time leaving the 2D parts (like those vents at the bottom) more in the background.
On a side note I LOVE the lighting work. The shadows on the ceiling work very well for atmosphere and whatnot = 3
Great hallway! this looks extremely detailed, I don’t really know what you could do to improve it I mean it’s simply perfect, but you could probably add some hazard signs for like maybe hot surfaces, pipelines under the floor visible behind a grid on the floor, other than that its extremely amazing! Do you mind telling me how you made this? Just using parts and some material variants or meshes?
It’s really just SurfaceAppearance on a mesh and in some parts combining material variants. Thank you though! ![]()
The facility-style hallway looks INSANELY GOOD AND REALISTIC! The lighting and graphics are excellent, I rate this 10/10! How long did it take to make this? What will it be used in?
It took like 30-40 minutes, not much really. It’ll be used for one of my semi-casual groups as a facility hallway
