FACS aren't allocating to the correct poses when making a dynamichead and face system.

I put the 17 required FACS into the object properties panel. It should’ve all worked according to the documents, however in studio, they do not match with the poses and will instead do one or more from another keyframe. I can’t notice any patterns as to why and this isn’t documented.


I thought I had fixed it at one point, so I uploaded and published it, but it wasn’t actually fixed so now I’ve wasted 2250 robux.

Expected behavior

If everything were to work perfectly, the properties, when set to a value of 1, would carry out the defined pose for that keyframe. For example, if I were to set the facial animation property EyesLookUp to 1, the eyes on the dynamic head would look up. This does not happen.

Salutations!

Thanks for bringing this to our attention.
As an acknowledgment reply, I inform you that a ticket was filed, and we’ll start investigating.

Is this issue still happening at your end?
If so, please provide the FBX and resulting RBXM files so we can be able to investigate it right away!

If you need assistance on how to send them, please refer to the How to post a Bug Report - Bug Reports - Developer Forum | Roblox

Thanks for understanding!
Have A Nice Day!

Hi thanks for your report. Would you be able to send us the source model that you are trying to import so we may repro on our end or check for any mistake that may have been made ?

Hi, we weren’t able to repro this issue on our end independently. Closing this thread at this point until further information is provided.