So, I am experiencing another weird bug with this game I have been working on literally exactly 2 weeks after the previous weird bug I was experiencing. So pretty much I have 4 tweens, the first two play back to back and then the next two play back to back, and there is a delay that happens between the first and last two that waits until the map is generated.
Code:
local Tween1 = TweenService:Create(Ignore.LoadingScreen, TweenInfo.new(1), {BackgroundTransparency = 0})
local Tween2 = TweenService:Create(Ignore.LoadingScreen.TextLabel, TweenInfo.new(1), {TextTransparency = 0})
Tween1:Play()
Tween2:Play()
ReplicatedStorage.Events.GameStart.OnClientEvent:Wait()
local Tween3 = TweenService:Create(Ignore.LoadingScreen, TweenInfo.new(1), {BackgroundTransparency = 1})
local Tween4 = TweenService:Create(Ignore.LoadingScreen.TextLabel, TweenInfo.new(1), {TextTransparency = 1})
Tween3:Play()
Tween4:Play()
As you can see the first two play, there is a delay, then the next 2 play. However, for some reason the last two just never play no matter what I do?
The problem isn’t caused by the fact that it is setting the BackgroundTransparency / TextTransparency to 1, and it isn’t caused by the delay between them.