Fading Parkour 2 Update Log
As Of Update 19
- Technical Changes
- Swiched from a game loop based system to an even based
- Changed some remote events
- Game Updates
- Return to normal lobby
- Game is 100% translated into greek (older translations have also been updated to be more accurate)
- UI Tweaks
- Xbox controls update
- when difficulty stays the same instead of saying “changing to” it now says “staying to”
- Loads of backend optimizations that sould make the game feel faster
- Removed loading screen on join
- Bug Fixes
- Yes bug fixes
As Of Update 18 (Winter 2022)
- Winter lobby with winter music
- Emotes on the story only play when hovering above them to improve perfomance
- Layout changes to maps (Dark forest, Mineshaft)
- The Status bar is now completly removed
- Hover sound effect on doc buttons
- More code reworking
- Fixed a bug with emotes being unusable in xbox
- 2 New badges!
As Of Update 17
-
Technical Changes
- Fixed the songs broken by the roblox sound update
- Rewrote, updated and optimized a lot of the game’s code
- Tweaked the sprinting transition
- Updated arguments for mapScript functions to:
mapModule.Move(p: part, vector: offset, t: time, relative: local space or world space)
mapModule.Color(p: part, color: color, t: time)
-
Game Updates
- Shop UI revamped
- New Round Stats ui
- Spectate menu tweacked
- Loading screen now has a blur and equalizer effect like the roblox menu
- The Status bar is now hidable and hidden by default
- Made small tweaks and changes to many maps
-
Bug Fixes
- A lot of bug fixes
As Of Update 16 (Halloween 2021)
- Technical Changes
- Some physics changes (they are not the final physics, but for now they are fine)
- Game Updates
- Halloween Lobby Theme!
- 2 New Maps (Deathlab, Wireframed)
- Many small changes to in-game maps to make gameplay more enjoying
- Completly changed xbox & mobile controls (also for pc you now sprint with ctrl instead of shift which means it’s eazier to use shift lock)
- Bug Fixes
- Spectating is fixed (hopefully)
As Of Update 13 - 15
- Bored to short them
- Redesigned leaderboard ui that shows avatar headshot and display names
- Redesigned exp bar
- Removed data management menu.
- Redesigned the feedback form
- Redesigned the shop
- 3D previews for emotes
- Removed promocodes (they weren’t used anyways)
- The 550 Coins option is back in the store
- Fixed a bug with the stats panel
- Fixed the positioning in the notifications
- Notifications now fade in and out instead of moving
- Completly rewrote the dev product system
- Fixed the labyrinth map’s end jump (was too hard)
- Various “visual” and gameplay changes to all maps
- tweeked sprinting a bit
- Many more i don’t remember
As Of Update 12
- Technical Changes
- New anti-cheat may break custom speed or teleporting in maps.
- Script based generation in some uis.
- Game Updates
- New Lobby. (on default theme)
- New Settings Menu! (not compatible on xbox rn. working on it
)
- New Anti-Cheat. (In experimental phase)
- Low detail option in settings.
- Bug Fixes
- Fixed new music playing while muted.
- Changed the anti cheat to using :SetPrimaryPart From directly setting the CFrame.
- Lobby sould have walls in all posible walking places.
- Anti cheat detecting teleport hacks on player reset or death has been fixed.
As Of Update 11
- Technical Changes
- Reworking back end stuff.
- Game Updates
- Winter Lobby!
- New Codes!
- Bug Fixes
- UI Scaling and consistency between resolutions.
- Lag Optimizations.
As Of Update 10 (Halloween 2020.2)
- Technical Changes
- Re-Writen the entire sound system.
- Added New properties to notifications.
- Game Updates
- Updated lighting in the lobby and maps.
- Updated map music’s
- 1 New map.
- Bug Fixes
- Fixed auto updater bug where it would send you to a private server instead of a public one.
As Of Update 9 (Halloween 2020.1)
- Technical Changes
- Updated the data saving system to a OOP based one.
- Moved some libraries used on the server to a server storage container.
- changed the way notifications work through the remove event.
- Game Updates
- Added 2 effects.
- Added 4 new emotes.
- Added 2 New maps!.
- Added A new data management system.
- Haloween themed lobby.
- Bug Fixes
- Fixed a data save error which resulted into data deletion (propably cause by roblox datastore issues.)
- The new datastore system also saves wins data and autosaves.
As Of Update 8
- Technical Changes
- Added /maplist Command.
- Game Updates
- Added 2 effects.
- Added “Hello” Emote.
- Bug Fixes
- Fixed a flinging error with the anti teleport.
As Of Update 7
- Technical Changes
- Optimations.
- Game Updates
- Updated a Map.
- Impoved the visuals of some Maps.
- Window Guis will now scale automatically and will not be effected by the Gui Scale Option
- Bug Fixes
- Fixed Scaling Bugs
- Fixed Player Permissions Bug
As Of Update 6
- Technical Changes
- Lighting Map Properties will now allow the usage of all lighting properties,
- Updated The Equipped data store format.
- Game Updates
- Added Emotes To The Shop!
- Added Supporter Game Pass which awards a special emote and effect
- Added Map (Factory)
- Map Electric Shock Removed For Revamps (Coming In Next Update)
- Bug Fixes
- Fixed Rank Titles
- Fixed Rendering Bugs
- Fixed Keybinds And Xbox Grid Layout.
- Fixed major data loss bug with the shop.
As Of Update 5
- Technical Changes
- Removed MapModule:Backpack() From MapScript Commands
- Added MapModule:Color(part, color3) To MapScript Commands
- Changed the parameters to MapModule:Move(part, vector3, time, enabled)
- Fixed trigger events
- Game Updates
- Added xp and a leveling system (leveling up gives you 100 ingame points)
- Added a feedback window to the setting window
- Added Map (Volcanic Tower)
- Added shop item (Plasma)
- Bug Fixes
- Fixed Map’s Music playing on the lobby
- Fixed Map’s Lighting Displaying on the lobby
- Fixed Map’s Skybox Showing In The Lobby
- Reritten some code for optimizations