Fading Parkour 2 Update Log

Fading Parkour 2 Update Log

As Of Update 19
  • Technical Changes
    1. Swiched from a game loop based system to an even based
    2. Changed some remote events
  • Game Updates
    1. Return to normal lobby
    2. Game is 100% translated into greek (older translations have also been updated to be more accurate)
    3. UI Tweaks
    4. Xbox controls update
    5. when difficulty stays the same instead of saying “changing to” it now says “staying to”
    6. Loads of backend optimizations that sould make the game feel faster
    7. Removed loading screen on join
  • Bug Fixes
    1. Yes bug fixes
As Of Update 18 (Winter 2022)
  1. Winter lobby with winter music
  2. Emotes on the story only play when hovering above them to improve perfomance
  3. Layout changes to maps (Dark forest, Mineshaft)
  4. The Status bar is now completly removed
  5. Hover sound effect on doc buttons
  6. More code reworking
  7. Fixed a bug with emotes being unusable in xbox
  8. 2 New badges!
As Of Update 17
  • Technical Changes

    1. Fixed the songs broken by the roblox sound update
    2. Rewrote, updated and optimized a lot of the game’s code
    3. Tweaked the sprinting transition
    4. Updated arguments for mapScript functions to:
      mapModule.Move(p: part, vector: offset, t: time, relative: local space or world space)
      mapModule.Color(p: part, color: color, t: time)
  • Game Updates

    1. Shop UI revamped
    2. New Round Stats ui
    3. Spectate menu tweacked
    4. Loading screen now has a blur and equalizer effect like the roblox menu
    5. The Status bar is now hidable and hidden by default
    6. Made small tweaks and changes to many maps
  • Bug Fixes

    1. A lot of bug fixes
As Of Update 16 (Halloween 2021)
  • Technical Changes
    1. Some physics changes (they are not the final physics, but for now they are fine)
  • Game Updates
    1. Halloween Lobby Theme!
    2. 2 New Maps (Deathlab, Wireframed)
    3. Many small changes to in-game maps to make gameplay more enjoying
    4. Completly changed xbox & mobile controls (also for pc you now sprint with ctrl instead of shift which means it’s eazier to use shift lock)
  • Bug Fixes
    1. Spectating is fixed (hopefully)
As Of Update 13 - 15
  • Bored to short them
    1. Redesigned leaderboard ui that shows avatar headshot and display names
    2. Redesigned exp bar
    3. Removed data management menu.
    4. Redesigned the feedback form
    5. Redesigned the shop
    6. 3D previews for emotes
    7. Removed promocodes (they weren’t used anyways)
    8. The 550 Coins option is back in the store
    9. Fixed a bug with the stats panel
    10. Fixed the positioning in the notifications
    11. Notifications now fade in and out instead of moving
    12. Completly rewrote the dev product system
    13. Fixed the labyrinth map’s end jump (was too hard)
    14. Various “visual” and gameplay changes to all maps
    15. tweeked sprinting a bit
    16. Many more i don’t remember
As Of Update 12
  • Technical Changes
    1. New anti-cheat may break custom speed or teleporting in maps.
    2. Script based generation in some uis.
  • Game Updates
    1. New Lobby. (on default theme)
    2. New Settings Menu! (not compatible on xbox rn. working on it :wink: )
    3. New Anti-Cheat. (In experimental phase)
    4. Low detail option in settings.
  • Bug Fixes
    1. Fixed new music playing while muted.
    2. Changed the anti cheat to using :SetPrimaryPart From directly setting the CFrame.
    3. Lobby sould have walls in all posible walking places.
    4. Anti cheat detecting teleport hacks on player reset or death has been fixed.
As Of Update 11
  • Technical Changes
    1. Reworking back end stuff.
  • Game Updates
    1. Winter Lobby!
    2. New Codes!
  • Bug Fixes
    1. UI Scaling and consistency between resolutions.
    2. Lag Optimizations.
As Of Update 10 (Halloween 2020.2)
  • Technical Changes
    1. Re-Writen the entire sound system.
    2. Added New properties to notifications.
  • Game Updates
    1. Updated lighting in the lobby and maps.
    2. Updated map music’s
    3. 1 New map.
  • Bug Fixes
    1. Fixed auto updater bug where it would send you to a private server instead of a public one.
As Of Update 9 (Halloween 2020.1)
  • Technical Changes
    1. Updated the data saving system to a OOP based one.
    2. Moved some libraries used on the server to a server storage container.
    3. changed the way notifications work through the remove event.
  • Game Updates
    1. Added 2 effects.
    2. Added 4 new emotes.
    3. Added 2 New maps!.
    4. Added A new data management system.
    5. Haloween themed lobby.
  • Bug Fixes
    1. Fixed a data save error which resulted into data deletion (propably cause by roblox datastore issues.)
    2. The new datastore system also saves wins data and autosaves.
As Of Update 8
  • Technical Changes
    1. Added /maplist Command.
  • Game Updates
    1. Added 2 effects.
    2. Added “Hello” Emote.
  • Bug Fixes
    1. Fixed a flinging error with the anti teleport.
As Of Update 7
  • Technical Changes
    1. Optimations.
  • Game Updates
    1. Updated a Map.
    2. Impoved the visuals of some Maps.
    3. Window Guis will now scale automatically and will not be effected by the Gui Scale Option
  • Bug Fixes
    1. Fixed Scaling Bugs
    2. Fixed Player Permissions Bug
As Of Update 6
  • Technical Changes
    1. Lighting Map Properties will now allow the usage of all lighting properties,
    2. Updated The Equipped data store format.
  • Game Updates
    1. Added Emotes To The Shop!
    2. Added Supporter Game Pass which awards a special emote and effect
    3. Added Map (Factory)
    4. Map Electric Shock Removed For Revamps (Coming In Next Update)
  • Bug Fixes
    1. Fixed Rank Titles
    2. Fixed Rendering Bugs
    3. Fixed Keybinds And Xbox Grid Layout.
    4. Fixed major data loss bug with the shop.
As Of Update 5
  • Technical Changes
    1. Removed MapModule:Backpack() From MapScript Commands
    2. Added MapModule:Color(part, color3) To MapScript Commands
    3. Changed the parameters to MapModule:Move(part, vector3, time, enabled)
    4. Fixed trigger events
  • Game Updates
    1. Added xp and a leveling system (leveling up gives you 100 ingame points)
    2. Added a feedback window to the setting window
    3. Added Map (Volcanic Tower)
    4. Added shop item (Plasma)
  • Bug Fixes
    1. Fixed Map’s Music playing on the lobby
    2. Fixed Map’s Lighting Displaying on the lobby
    3. Fixed Map’s Skybox Showing In The Lobby
    4. Reritten some code for optimizations
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