Failed to load data

Hello, fella devs,

I’m trying to make a game settings/option with local script and trying to load the settign data. But, the data didn’t do anything. Can you help me?

localGameOptions

local Lighting = game:GetService("Lighting")
local TweenService = game:GetService("TweenService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")

local events = ReplicatedStorage:WaitForChild("Events")
local functions = ReplicatedStorage:WaitForChild("Functions")

local loadOptionSettings = functions:WaitForChild("loadOptionSettings")
local sendContrast = events:WaitForChild("sendContrastSetting")
local sendShadow = events:WaitForChild("sendShadowSetting")
local sendFog = events:WaitForChild("sendFogSetting")

local gui = script.Parent
local options = gui.Options
local back = gui.Back

options.HighContrast.StatusBtn.Activated:Connect(function()
	if options.HighContrast.Status.Value == false then
		options.HighContrast.Status.Value = true
		
		local contrast = Instance.new("ColorCorrectionEffect")
		contrast.Name = "Contrast"
		contrast.Contrast = 0.3
		contrast.Parent = Lighting
		
		options.HighContrast.StatusBtn.Image = "rbxassetid://5578470911"
		
	else
		options.HighContrast.Status.Value = false
		
		if Lighting:FindFirstChild("Contrast") or Lighting:FindFirstChildOfClass("ColorCorrectionEffect") then
			local objet = Lighting:FindFirstChild("Contrast") or Lighting:FindFirstChildOfClass("ColorCorrectionEffect")
			objet:Destroy()
		end

		options.HighContrast.StatusBtn.Image = ""
	end
	sendContrast:FireServer(options.HighContrast.Status.Value)
end)

options.Shadow.StatusBtn.Activated:Connect(function()
	if options.Shadow.Status.Value == true then
		options.Shadow.Status.Value = false
		Lighting.GlobalShadows = false
		options.Shadow.StatusBtn.Image = "rbxassetid://5578470911"
	else
		options.Shadow.Status.Value = true
		Lighting.GlobalShadows = true
		options.Shadow.StatusBtn.Image = ""
	end
	sendShadow:FireServer(options.Shadow.Status.Value)
end)

options.Fog.StatusBtn.Activated:Connect(function()
	if options.Fog.Status.Value == false then
		options.Fog.Status.Value = true
		local fade = TweenService:Create(Lighting, TweenInfo.new(1), {FogEnd = 30})
		fade:Play()

		options.Fog.StatusBtn.Image = "rbxassetid://5578470911"
	else
		options.Fog.Status.Value = false
		
		local fade = TweenService:Create(Lighting, TweenInfo.new(1), {FogEnd = 1000})
		fade:Play()

		options.Fog.StatusBtn.Image = ""
	end
	sendFog:FireServer(options.Fog.Status.Value)
end)

game.Players.PlayerAdded:Connect(function(player)
	local optionSettings = loadOptionSettings:InvokeServer(player)
	if optionSettings["HighContrast"] then
		options.HighContrast.Status.Value = true

		local contrast = Instance.new("ColorCorrectionEffect")
		contrast.Name = "Contrast"
		contrast.Contrast = 0.3
		contrast.Parent = Lighting

		options.HighContrast.StatusBtn.Image = "rbxassetid://5578470911"

	else
		options.HighContrast.Status.Value = false

		if Lighting:FindFirstChild("Contrast") or Lighting:FindFirstChildOfClass("ColorCorrectionEffect") then
			local objet = Lighting:FindFirstChild("Contrast") or Lighting:FindFirstChildOfClass("ColorCorrectionEffect")
			objet:Destroy()
		end

		options.HighContrast.StatusBtn.Image = ""
	end
	
	if optionSettings["Shadow"] then
		options.Shadow.Status.Value = false
		Lighting.GlobalShadows = false
		options.Shadow.StatusBtn.Image = "rbxassetid://5578470911"
	else
		options.Shadow.Status.Value = true
		Lighting.GlobalShadows = true
		options.Shadow.StatusBtn.Image = ""
	end
	
	if optionSettings["Fog"] then
		options.Fog.Status.Value = true
		local fade = TweenService:Create(Lighting, TweenInfo.new(1), {FogEnd = 30})
		fade:Play()

		options.Fog.StatusBtn.Image = "rbxassetid://5578470911"
	else
		options.Fog.Status.Value = false

		local fade = TweenService:Create(Lighting, TweenInfo.new(1), {FogEnd = 1000})
		fade:Play()

		options.Fog.StatusBtn.Image = ""
	end
end)